;Standard windows INI file format [D2GE] DebugDumpThread=1 [World Event] Enable=1 ;update interval in seconds UpdateInterval=30 ;Notes: even if DC spawns in non-hell difficulty, it can only drop USC in hell difficulty ;e.g: Difficulty=normal,nightmare,hell means spawn DC in any difficulty Difficulty=hell ;you will be happy when SpawnMinions set to non zero... SpawnMinions=0 ItemDataFile=ItemConfig.dat ;World event trigger item config Item=The Stone of Jordan ;Total items needed to trigger DC is: ;[ItemRangeMin, ItemRangeMax] + (ItemNormalGameFactor * NormalGames)/100 ;+ (ItemNormalPlayerFactor * NormalPlayers)/100 + ... ;NormalGame, NormalPlayers ... all are current dyanmic count on this server ItemRangeMin=10 ItemRangeMax=20 ItemNormalGameFactor=0 ItemNightmareGameFactor=0 ItemHellGameFactor=100 ItemNormalPlayerFactor=0 ItemNightmarePlayerFactor=0 ItemHellPlayerFactor=100 [Key] Mods = code=key [The Stone of Jordan] Mods = code=rin & quality=unique & prefix=122 [7% mf sc] Mods = code=cm1 & quality=magical & mf=7 [UM Rune] Mods = code=r22 [Unique or Set ring] Mods = code=rin & quality=unique, quality=set [UnID unique ring or unID set amulet] Mods = code=rin & quality=unique | code=amu & quality=set ;Item Format: ;Logical operators: ;'|' ';' high priority OR ;'&' normal priority AND ;',' low priority OR ;e.g: ;mod1 | mod2, mod3 & mod4 = mod1 ; mod2, mod3 & mod4 = mod1 || ((mod2 || mod3) && mod4) (unsupported c like expression) ;all spaces are ignored ;any character after '/' will be treated as comment and ignored ;Mod format: ;[mod] [<|=|>|<=|>=] [value] ;Currently supported mod list: ;Type -> item base type id ;can be found from weapons.txt armor.txt misc.txt ;notes: the ID start from 0 instead of 1 ;code -> item code ;can be found from weapons.txt armor.txt misc.txt ;quality -> tempered, craft,unique,set,rare,magical,superior,normal,inferior ;prefix -> item prefix id ;actually, for unique/set/runeword items, it is the name index. ;can be found from UniqueItems.txt, SetItems.txt, Runes.txt ;notes: the ID start from 0 instead of 1 ;ilvl -> item ilvl ;stat[n] -> stats value ;see ItemStatCost.txt ID column ;flag[n] -> item flag value ;see alias for common used flags ;MPQVersion -> item version ;ItemClassic for classic item, ItemExpansion for expansion item, ItemExpansion110 for items after 1.10 ;Common used alias ;socket = number of socket ;ethereal = [1|0] ;ear = [1|0] ;runeword = [1|0] ;broken = [1|0] ;identified = [1/0] ;personalized = [1/0] ;gems = number of gems socketed ;unsupported now ;gem[n] = mod of certain gem ;suffix = item suffix id ;and item magical prefix/suffix, use Stat[n] to check them now ;e.g: mf=7 & code=cm1 or stat80=7 & code=cm1 means 7% mf sc